Sessions
KEYNOTE: PROFESSOR Welby ings
TITLE: GHOSTS IN THE MACHINE: Creativity, technology and navigating the unknown
This address considers how great teachers teach and the relationship between the humanity of learning and constantly changing technology. It does not see technology as a threat or an anxiety-laden arrival but part of an ongoing continuum with which we are all familiar and conversant. However, in considering the idea of Trading Beyond Experience, the address focuses on what it is to learn and teach with people who use devices we may not fully understand. Heavily illustrated with student work that pushes the boundaries of thinking and making, it offers an optimistic and reasoned approach for committed educators who see them selves as enablers rather than technological gods.
Workshop: Jim Buchan
Title: The Agile Way of Working - what’s all the hype about?
This workshop will introduce some of the Agile mind set and practices that may be useful to a teacher in their teaching life, as well as in the classroom as a student topic. Being Agile, the session will be based on a backlog of questions from the workshop participants. The session will include some games to illustrate some principles of Agile, and introduce ideas from Scrum and Kanban. The workshop will produce a full-length feature movie and music deal with Sony, together with fashionable printed t-shirts (note: there may be some degree of fantasy in this sentence). Come along and have fun while learning.
Workshop: Sarah Marshall
Title: Bringing data to life through visualisation
Data are everywhere. It is becoming increasingly easy to collect large quantities of data, but without effective techniques to extract insights from data, the data are effectively useless. This session will discuss how visualisation can be used to transform data into information. During this interactive session, principles of data visualisation will be discussed and several software packages for creating data visualisations will be showcased.
Workshop: Donna Cleveland
Title: e-Textile
This introductory electronic textile (e-textile) workshop is aimed at crafters, educators, and designers who would like to learn more about e-textiles and soft circuits. The workshop is intended to provide participants with the basic knowledge and tools to incorporate soft electronics into their own creative and/or teaching practices. Participants will be introduced to a range of new materials and will explore how these materials can be manipulated to create an LED visualiser and soft, interactive sewable sensors that you can take away with you.
Workshop: Laurent ANTonczak & Darren Menorath
Title: Mobile Film Making: Exploring Mobile Video Production and Mobile Social Media for Education & Industry
This workshop aims to give participants most of the basic skills to create innovative mobile movies and add a unique perspective.
We will explore scenarios for innovative and collaborative team projects. The three key objectives of the workshop are that:
i. Participants will experience creating a short mobile movie
ii. Participants will brainstorm how they can design mobile movie projects within their discipline context
iii. Participants will be introduced to the body of literature surrounding mobile learning, mobile movie production, and mobile augmented reality in higher education.
Mobile social media is inherently collaborative, but requires a significant rethink of communication design, utilising participatory user-content generation tools such as Vine, Cinamaker for collaborative video. This tutorial aims to challenge the current concept of mobile media. Specific activities will depend upon each individuals’ context, and should be negotiable, however the collaborative element of such projects needs to be clearly defined, as stakeholders and/or students experience of being active members within an authentic professional and/or academic global community of practice is one of the goals of such projects.
We will explore scenarios for innovative and collaborative team projects. The three key objectives of the workshop are that:
i. Participants will experience creating a short mobile movie
ii. Participants will brainstorm how they can design mobile movie projects within their discipline context
iii. Participants will be introduced to the body of literature surrounding mobile learning, mobile movie production, and mobile augmented reality in higher education.
Mobile social media is inherently collaborative, but requires a significant rethink of communication design, utilising participatory user-content generation tools such as Vine, Cinamaker for collaborative video. This tutorial aims to challenge the current concept of mobile media. Specific activities will depend upon each individuals’ context, and should be negotiable, however the collaborative element of such projects needs to be clearly defined, as stakeholders and/or students experience of being active members within an authentic professional and/or academic global community of practice is one of the goals of such projects.
workshop: ben kenobi & steffan hooper
title: Teaching Coding using Board-Games
If you’d like to teach coding in a fun way, this workshop will teach you to think like a programmer by making a tabletop game.
This workshop is for those with no coding experience but also those with coding experience who want to add a new strategy to approach the subject.
This workshop is for those with no coding experience but also those with coding experience who want to add a new strategy to approach the subject.
workshop: ROOPAK SINHA
title: PROGRAM YOUR Own smart-home/classroom
Can technology remind us to water our plants when they start drying out? Can it water those plants for us so that we can focus on more important things? While we all know that the answer is yes, this workshop will show how we can use inexpensive technology to automate such tasks easily. This can lead to school workshops or DIY projects to embed more intelligence into our smart classrooms and homes.
Workshop: Dr Dave Parry
Title: Fixing the Meatbags with AI
We all need healthcare. We are living longer – which is comforting - but we are also needing more care for longer. There are many ways we are attempting to make healthcare safer, more accessible and cheaper by using ICT. AI in healthcare has a long history and in fact many AI tools such as expert systems were invented to try to address medical issues. However, there’s an old joke that “AI is 20 years away now and always will be”. But advances are starting to be made and the pace of change is quickening along with the number of jobs and hype in this area.
This talk will give tour around some of the areas I find interesting (and hope you do too) and look at ways we can build these systems to ultimately get the Machines to help care for us “Meatbags”.
This talk will give tour around some of the areas I find interesting (and hope you do too) and look at ways we can build these systems to ultimately get the Machines to help care for us “Meatbags”.
workshop: professor sergei gulyaev
title: Radio Astronomy and New Zealand
We live in a Golden Age of Astronomy. The Cosmos is a unique laboratory to study space, time, matter and energy, and even the Earth, to understand where we came from and where we go. New telescopes and radio telescopes have been or will be constructed on the ground or launched to orbit the Earth and Sun. Why do we contribute significant resources to be a part of this international phenomenon? Studying Astronomy is incredibly interesting, but can it be recommended as a practical pathway for future students? What role has New Zealand played in the beginning of Radio Astronomy and continues to play today? We will discuss the contribution of Radio Astronomy to science in general, as well as practical applications of scientific and technological advances in Radio Astronomy. I will introduce New Zealand’s radio astronomical observatory, and talk about its contribution to space research and Earth sciences.
Workshop: Dr Walmsley & Ilana Signal
Title: Unpacking of the new assessment standards and digital technologies curriculum
Bring your laptops for this interactive exploration of the new achievement standards like Iterative Development and gain resources to help you teach and assess them. We will also look at the new DT curriculum and what it means for teaching your juniors now and in 5 years time.
Workshop: Dr Walmsley & Tyne Crow
TITLE: Learn JavaScript with Code Avengers
This is a practical JavaScript programming session for teachers of all levels of ability. Bring a laptop and your programming or NCEA questions. You will work through NCEA level content (your choice of 1, 2 or 3) and have materials and resources to take with you home as next steps in your learning.
Workshop: zoe timbrell
Title: OMGTech! Robotics Workshop
Run by Zoe Timbrell and OMGTech! Expert
As technology has progressed the accessibility of robotics has also improved. Robotics is already becoming commonplace in many of our workplaces and their use is growing at an exponential rate. It’s important for our kids to learn how to programme and problem solve with robots.
The 3 hour workshop will focus on:
● Programming robots
● Code and syntax
● Ethics (eg. Asimov 3 rules)
● Processing, troubleshooting and analysing problems critically
● Problem solving
● Logic
● Critical thinking
● Navigation
● Team-work/communication
As technology has progressed the accessibility of robotics has also improved. Robotics is already becoming commonplace in many of our workplaces and their use is growing at an exponential rate. It’s important for our kids to learn how to programme and problem solve with robots.
The 3 hour workshop will focus on:
● Programming robots
● Code and syntax
● Ethics (eg. Asimov 3 rules)
● Processing, troubleshooting and analysing problems critically
● Problem solving
● Logic
● Critical thinking
● Navigation
● Team-work/communication
workshop: kim newall
title: Creative Augmented Reality Demo
Kim will be presenting examples of the use of augmented reality technology in community based learning and mainstream school settings. Practical and creative exercises will allow participants to encounter the technology in a hands-on, creative way.
Tour of Labs
TEXTILE DESIGN LAB- WW Building
The TDL supports students and staff through the application of new fashion and textile technologies including knitted, printed and felted products, in the areas of Fashion, Textile Design, E-Textiles and more. Click here for more details.
3D Printing Lab- WS building
The 3D Printing Lab, has one of the best selections of high-tech 3D Printers in New Zealand. Students in Engineering, Art and Design, and Creative Technologies interested in 3D Modelling + Prototyping, Industrial + Spatial Design and Additive or 3D Manufacturing can use the labs facilities while they study. Visit the lab to see more. Click here for more details
motion capture LAB- Wg BUILDING
The Motion Capture Lab supports Digital Design students studying the Motion Capture Minor, and students studying papers relating to Gaming, Virtual Reality, 3D Modelling, Data Visualisation, Immersive Environments and more. Click here for more details
exhibitions
The School of Art and Design is ranked number one in New Zealand and in the top 100 Art and Design Schools worldwide. We would welcome the opportunity to provide a tour of our world class leading facilities. AD17, our end of year festival will be on display which showcases work by graduating students in in the fields of Digital Design, Fashion Design, Spatial Design, Product Design, Textile Design, Communication Design, Visual Arts and Postgraduate. For those of you staying in Auckland longer, AD17 is open to the public with opening night 10 Nov 6-9pm and the Festival 11-15 Nov, 10am-4pm