More information on the sessions will be added shortly. Please remember to check back here often.
THURSDAY 24TH NOVEMBER 2022
KEYNOTE Address - Professor Jarrod HAar, AUT
MORNING Demo 1: Github for everyone
Jennifer Gottschalk
A hands-on workshop that explores when and how GitHub can be used in the classroom. We will demonstrate a range of options and consider which option will serve our students best for a given situation. This workshop is suitable for teachers who are new to GitHub and teachers who currently use GitHub as part of their teaching programs. To get the most out of the workshop, participants will want to bring their laptops and have downloaded and installed github desktop.
MORNING Demo 2 : using Arduino in the classroom
Katana Dunn
This is an interactive, practical workshop where you will learn how to set up an Electronics course with Arduino. This will include where to start, learning the basics using Tinkercad Circuits, building a circuit on a breadboard and programming with the Arduino Application. Using the Arduino as a basis for electronics projects, provides scope to any level of the NZ Curriculum, including the new Digital Technologies standards.
MORNING Demo 3 : web-based augmented reality and pictorial qr code
Minh nguyen
An online platform for enhancing teaching and learning experiences with web-based augmented reality and pictorial QR code.
Teachers will learn how to embed 3D models, Pdf files, and audio, into QR codes to enhance their teaching practices.
Teachers will learn how to embed 3D models, Pdf files, and audio, into QR codes to enhance their teaching practices.
Workshop 1: ai machine learning
Christopher Mende
A look at how foundational elements of machine learning can be introduced to schools and their learners. We’ll explore a live setup together and hands on, which can be taken to the classrooms. The goal will be to tie the concepts of a few ML models back to everyday challenges.
Workshop 2: computational thinking and into to cs first
Steve Smith
An introductory session looking at computational thinking and how we can create tasks to help students understand computational thinking. We will also explore the pre-made and ready to use resources from the Google CS first and CS first unplugged resource libraries.
Workshop 3: cloud security & infrastructure
Patrick Sullivan
Global losses from cybercrime are predicted to top $10.5 trillion in 2025, while spending on cybersecurity is only a fraction of that around $150 billion in 2022, with a huge growth forecast. In this session we’ll look at the basics of cybersecurity and online safety. We’ll explore some of the more common types of cybercrime that hackers attempt and practical ways to stay safe online. We’ll talk about opportunities for careers in cybersecurity and what a typical day in the life of a cybersecurity analyst looks like.
Friday 25TH NOVEMBER 2022
KEYNOTE Address: hon judith collins
keynote address: Sam ramlu
MORNING Demo 1: bring literacy to life with minecraft: education edition
Brad Thomas, cyclone
Literacy is essential for our students and this workshop will show you how you can use Minecraft: Education Edition (M:EE) to engage and empower your students by developing their creativity, critical thinking, communication and collaboration skills.
This workshop will show teachers how to integrate Computational Thinking and Designing and Developing Digital Outcomes into their literacy programmes across the curriculum by designing, building, and coding “Choose your own Adventure stories in M: EE. The skills learnt in this workshop can be applied to any subject across the curriculum, as students can demonstrate their understanding of any concept by creating an interactive story.
In this workshop teachers will:
If possible, please bring your own device- laptop or tablet with Minecraft: Education Edition already downloaded. We will also have demo M:EE accounts available to use at the session.
This workshop will show teachers how to integrate Computational Thinking and Designing and Developing Digital Outcomes into their literacy programmes across the curriculum by designing, building, and coding “Choose your own Adventure stories in M: EE. The skills learnt in this workshop can be applied to any subject across the curriculum, as students can demonstrate their understanding of any concept by creating an interactive story.
In this workshop teachers will:
- Learn coding fundamentals and Computer Science concepts by creating and coding interactive characters and objects in a Minecraft world.
- Learn how to create and build a Minecraft world for students to use.
- Learn how M: EE links to the Digital Technologies Progress Outcomes in the New Zealand Technology curriculum.
- Primary and Secondary Teachers from Years 6 – 10 who want to integrate Computational Thinking and Designing and Developing Digital Outcomes into their Literacy programmes.
- Teachers with some experience using M:EE in their classroom.
If possible, please bring your own device- laptop or tablet with Minecraft: Education Edition already downloaded. We will also have demo M:EE accounts available to use at the session.
MORNING Demo 2: introduction to robotics by building robots and engaging with robot concepts
Shen (Hin) Lim
Robots requires three parts, which are "sense", "think" and "act", to make it work. This session will show an example demonstration of getting students to have hands-on experience with robot concepts. The demonstration will include how to make a short session to get students to build robots and have the robot "act", and also follow-on sessions to have students get the robot to "sense" and "think". The example platform is based on Arduino that can integrate with Python.
MORNING Demo 3: exploring practical ways to integrate learning with digital technologies into your everyday teaching programme
malcolm clarke
This workshop is aimed at Primary and Intermediate teachers who are starting out on their journey into exploring how to use electronic peripherals to integrate Digital Technologies into your teaching. There is also scope to incorporate and expand upon these ideas for a Junior Secondary Programme.
The workshop will be a hands-on practical session that will give you a chance to tinker with individual activities using Scratch coding and Makey Makey peripherals and micro:bit electronic peripherals.
You can explore some of the following ideas for taking back to your school and integrating into your learning programme
The workshop will be a hands-on practical session that will give you a chance to tinker with individual activities using Scratch coding and Makey Makey peripherals and micro:bit electronic peripherals.
You can explore some of the following ideas for taking back to your school and integrating into your learning programme
- Measure the porosity of soil using a Makey Makey electronic peripheral and Scratch coding
- Measure the level of moisture in the soil using micro:bit electronic peripheral as part of a Science experiment
- Measuring the speed of user reaction using a ‘Lap Timer’ made with a Makey Makey
- Measuring the speed of user reaction using a ‘Reaction Timer’ using a micro:bit
- Using a micro:bit to record and analyse and export data generated by a micro:bit
- Using a combination of a compass, step counter and timer and record the data obtained in a spreadsheet to test a possible hypothesis.
- Using simple games such as Paper Rock Scissors, Dice Roll, Snap The Dot or Coin Flipper to work out the probability of the results of each game as part of a Data Analysis activity
- Discussions around how to scale these initial ideas into a bigger student investigation or inquiry
Workshop 1: adobe digital jam
Michael stoddart
In this session you will use Adobe’s desktop and online tools to
• collaborate live, in teams
• design simple graphic shapes and apply user interface effects
• prototype interactivity and links
• utilise video and / or create speech control
To produce a digital experience aligned to the Designing and Developing Digital Outcomes curriculum, specifically:
• functional modelling to evaluate design ideas
• how prototyping is used to evaluate the fitness for purpose of systems and products
• understanding of material properties, uses and development
• an understanding of constituent parts of systems and how they work
You will leave with a working prototype either on your mobile device, or a live web link, as well as instructional materials and resources to deliver this workshop in your own environment.
• collaborate live, in teams
• design simple graphic shapes and apply user interface effects
• prototype interactivity and links
• utilise video and / or create speech control
To produce a digital experience aligned to the Designing and Developing Digital Outcomes curriculum, specifically:
• functional modelling to evaluate design ideas
• how prototyping is used to evaluate the fitness for purpose of systems and products
• understanding of material properties, uses and development
• an understanding of constituent parts of systems and how they work
You will leave with a working prototype either on your mobile device, or a live web link, as well as instructional materials and resources to deliver this workshop in your own environment.
Workshop 2: writing open-domain chat bots with python
tanya gray
Conversational AI has come a long way in the last few years and is now easier than ever for beginners to experiment with. Open-domain chatbots are bots that can talk about any topic, without being given a script for every possible user input. These chatbots generate their conversational content based on data derived from the Internet, and sometimes their responses can be surprising (and surprisingly human-like!)
In this workshop we will use a service called Forefront.ai to experiment with an open source language model, and then use Python to turn our ideas into a chatbot. The chatbot will be a command-line program that interacts with the Forefront API. Forefront provides $10 of free credits for use each month, and that will be enough to cover the API usage in this workshop. Additional usage will require a credit card.
For this workshop you will need to be comfortable writing Python code, but you do not need any experience with machine learning, AI or chatbots. Please bring a laptop with Python 3 and a code editor pre-installed.
In this workshop we will use a service called Forefront.ai to experiment with an open source language model, and then use Python to turn our ideas into a chatbot. The chatbot will be a command-line program that interacts with the Forefront API. Forefront provides $10 of free credits for use each month, and that will be enough to cover the API usage in this workshop. Additional usage will require a credit card.
For this workshop you will need to be comfortable writing Python code, but you do not need any experience with machine learning, AI or chatbots. Please bring a laptop with Python 3 and a code editor pre-installed.
Workshop 3: game dev
steve rodkiss
Game Development brought $276 million into the NZ economy in 2021 and its growth is set to continue. Offering Game Development at all age groups is a great way to engage your kids and provides them with a challenging creative digital outlet.
Come along to the course and learn how to get started, what skills you’ll need, what software and resources to use and what pitfalls to avoid. Steve will share his knowledge and his resources and you’ll get hands-on experience in GDevelop and the Godot Game engine. Both engines are beginner friendly, open source and completely free. You’ll get a taste of how designing games can effortlessly integrate the NZ Technology Curriculum concepts of Designing and Developing Digital Outcomes and Computational Thinking.
Links:
SRCoder: https://www.youtube.com/user/SRCoder/videos
Game Jam Aotearoa
GGJ:Next: https://sites.google.com/burnside.school.nz/global-game-jam-2021/home
Come along to the course and learn how to get started, what skills you’ll need, what software and resources to use and what pitfalls to avoid. Steve will share his knowledge and his resources and you’ll get hands-on experience in GDevelop and the Godot Game engine. Both engines are beginner friendly, open source and completely free. You’ll get a taste of how designing games can effortlessly integrate the NZ Technology Curriculum concepts of Designing and Developing Digital Outcomes and Computational Thinking.
Links:
SRCoder: https://www.youtube.com/user/SRCoder/videos
Game Jam Aotearoa
GGJ:Next: https://sites.google.com/burnside.school.nz/global-game-jam-2021/home
Workshop 4: the pepeha project
pippa lawlor
This workshop is for you if you are:
It’s an immersive hands-on workshop. You will leave with resources and techniques that you can take back to the classroom and begin to use immediately.
- A teacher of junior technology
- Want to participate in active collaboration
- Want to link STEaM to local curriculum
- Need a supported introduction to working with E-Textiles
- Keen to discover great ideas for using E-Textiles in the classroom.
It’s an immersive hands-on workshop. You will leave with resources and techniques that you can take back to the classroom and begin to use immediately.