Sessions
Day 1: Thursday 14th November
Morning session 1: DEVELOPING AN AGILE CLASSROOM: APPLYING AGILE PRINCIPLES AND VALUES TO SUPPORT STUDENT TEACHER TRAINING
Jim Buchan
This workshop will explore the possibilities of applying Agile values and practices to classroom learning. We will try out some practical tools and techniques that can be experimented with to support the Agile classroom.
The most innovative organisations like Google and Spotify apply Agile principles to amplify creativity and motivation, adapt through fast learning cycles and iteratively create value. These same principles and practices are being applied to classrooms throughout the world to deepen learning, empower and motivate students and enrich collaborative learning. One of the most watched TED talks in history is Sir Ken Robinson’s “Do Schools Kill Creativity”, where he talks about the value of possibilities of agile teaching and learning as essential to meet the needs of a diverse body of students. Let’s learn from these ideas and others’ experiences to experiment with change in our classrooms.
The most innovative organisations like Google and Spotify apply Agile principles to amplify creativity and motivation, adapt through fast learning cycles and iteratively create value. These same principles and practices are being applied to classrooms throughout the world to deepen learning, empower and motivate students and enrich collaborative learning. One of the most watched TED talks in history is Sir Ken Robinson’s “Do Schools Kill Creativity”, where he talks about the value of possibilities of agile teaching and learning as essential to meet the needs of a diverse body of students. Let’s learn from these ideas and others’ experiences to experiment with change in our classrooms.
Morning session 2: TECHNOLOGY 2020: LIVING THE CURRICULUM IN PRIMARY SCHOOLS
Martha mcfaul & ollie baker
This workshop is aimed at the primary school sector, exploring the teaching and learning of technology and what it might look like for students and teachers working within New Zealand Curriculum levels one through four. The three strands of the Technology Curriculum (2017): Technological Practice, Technological Knowledge, and the Nature of Technology, are unpacked using a cross-curricular approach, including the purposeful implementation of digital tools.
Morning session 3: BUILD YOUR OWN LOW-CODE, CROSS-PLATFORM APP IN LESS THAN AN HOUR
shafeel mohammed & connor taylor
AUT is using Microsoft PowerApps to rapidly build and deploy cross-platform apps across the university. In this session we’ll take you through some of our recent projects, and then build an app that records and reports on student attendance by scanning an ID card.
Morning session 4: DATA IS EVERYWHERE: HOW CAN I MAKE SENSE OF IT?
Associate professor Angsana Techatassanasootorn
This interactive session will explore the importance of quality data and the use of structured query language (SQL) to interact with data.
The world’s most valuable resource is no longer oil, but data,” according to The Economist. The abundance of data brings an exciting opportunity and the shifting terrain of professional careers. It is likely that many roles will require skills to make sense of data. In this session, we will focus on the fundamental data skills on structured query language (SQL). We will explore the importance of quality data and how to use SQL to manage data in a database.
The world’s most valuable resource is no longer oil, but data,” according to The Economist. The abundance of data brings an exciting opportunity and the shifting terrain of professional careers. It is likely that many roles will require skills to make sense of data. In this session, we will focus on the fundamental data skills on structured query language (SQL). We will explore the importance of quality data and how to use SQL to manage data in a database.
Afternoon session 1: Activities for developing programs and the logic behind them
tyne crow & Associate Professor Andrew Luxton-Reilly
Through creating and improving a range of basic programs, we will cover key ideas in programming education that are relevant to teaching students at a range of levels in schools. Through a range of activities participants will plan and develop the logic for programs and build them in a programming language. The activities will be based on well established practices in programming education. Tradeoffs between different approaches and the pedagogy behind them will be covered along with ideas for differentiating instruction to extend and support students. The activities will also cover the principles of good quality code that relate to the NCEA achievement criteria of making programs well-structured, flexible and robust and how to improve the quality of existing code. The workshop is designed to be useful for those who are new to programming while still offering experienced teachers ideas for activities and extension tasks.
Afternoon session 2: Responsive web design
tanya gray
Learn some HTML and CSS tricks to make responsive web design fun and easy. We'll cover responsive font sizing, media queries, and how you can use flex layouts to switch from a landscape to a portrait layout. Previous experience with HTML and CSS concepts required, at least level 1.
Afternoon session 3: HIGH SCHOOL MATH WITH SpHERO ROBOTS
Subash chandar k
Introduce students to math through coding of Sphero robots. Learn to incorporate Sphero robots into a math and stats lesson using geometry, algebra, statistics and probability. Discover a hands-on session and leave with ideas to implement.
Afternoon session 4: BUILD YOUR OWN CHATBOT
Tim davison
AUT’s Tua is a new Chatbot armed with student advisor knowledge and able to respond 24/7. Tua has accurately responded to thousands of questions; from campus directions and assessment extensions, to help with CV’s, referencing and password resets – directly removing the need for calls, emails or visits to student support options.
In this session we’ll build an AI powered Q&A Chatbot with no (or little) code that you’ll be able to deploy to multiple channels including Web, Facebook Messenger, and Slack.
In this session we’ll build an AI powered Q&A Chatbot with no (or little) code that you’ll be able to deploy to multiple channels including Web, Facebook Messenger, and Slack.
Afternoon session 5: HACKING, CRACKING, SNIFFING & SNORTING: CYBERSECURITY AND FORENSICS IN THE DIGITAL AGE
Dr Alastair nisbet
The workshop will involve a very practical experience in cybersecurity & digital forensics skills and is designed for those who have a basic knowledge of computing through to more advanced computer skills. Attendees will be led through practical exercises in testing the security of wireless networks (hacking), obtaining passwords for documents and computer accounts (cracking), utilising software to monitor network traffic (sniffing) and viewing communications within a network (snorting). Attendees will follow through the demonstrations on computers as they develop these skills with a view to teaching others what they have learned. Each attendee will take with them a written manual to ensure they can recreate the workshop for students.
day 2: friday 15th november
Morning session 1: WHAT THE GITHUB IS
DR Robin Hankin
I often give character references for AUT graduates in computer and mathematical sciences, and I'm keen to know how their interviews went. By far the most common question in interviews for any technical job is: "What is your GitHub ID?".
I will explain:
* What GitHub is
* How students can use GitHub in their work, and the benefits this brings
* How teachers can use GitHub to monitor students' work and provide feedback
* How GitHub provides a framework for the cooperative programming
* Why employers value it firsthand.
I will explain:
* What GitHub is
* How students can use GitHub in their work, and the benefits this brings
* How teachers can use GitHub to monitor students' work and provide feedback
* How GitHub provides a framework for the cooperative programming
* Why employers value it firsthand.
Morning session 3: CREATING INTERACTIVE TEACHING AND LEARNING RESOURCES WITH ADOBE CREATIVE CLOUD
Hohepa spooner
In this workshop you will learn how to use Adobe InDesign to create Fixed-Layout EPUB documents that contain multimedia, interactivity, and more. The interactive documents created can be used for teaching and learning resources and can be viewed for playback on Windows and Apple computers, Android and iOS tablets and phones. This is a workshop where you will follow along with your instructor and learn how to add these features using Adobe InDesign.
Morning session 4: Inspiring girls to become technology inNovators, through steam learning and community projects
Susana Tomaz
Teachers will look at some examples of community projects developed by Year 10 students as part of the STEAM programme at Westlake Girls High School and how they have used technology to develop innovative solutions for their identified community issue. Hear from the students how the community projects have impacted them.
Teachers will explore some of the tools used by the students and their potential applications such as in augmented reality, virtual reality, game design and papertronics.
We will look at opportunities for STEAM integration and the importance of the A in STEAM, especially for girls. We will explore the practical application of technology as a creative tool to engage students with 21st century learning and build their skills in emerging technology that is shaping their future.
Teachers will explore some of the tools used by the students and their potential applications such as in augmented reality, virtual reality, game design and papertronics.
We will look at opportunities for STEAM integration and the importance of the A in STEAM, especially for girls. We will explore the practical application of technology as a creative tool to engage students with 21st century learning and build their skills in emerging technology that is shaping their future.
Afternoon session 1: Activities for developing programs and the logic behind them
tyne crow & ASSOCIATE PROFESSOR ANDREW LUXTON-REILLY
Through creating and improving a range of basic programs, we will cover key ideas in programming education that are relevant to teaching students at a range of levels in schools. Through a range of activities participants will plan and develop the logic for programs and build them in a programming language. The activities will be based on well established practices in programming education. Tradeoffs between different approaches and the pedagogy behind them will be covered along with ideas for differentiating instruction to extend and support students. The activities will also cover the principles of good quality code that relate to the NCEA achievement criteria of making programs well-structured, flexible and robust and how to improve the quality of existing code. The workshop is designed to be useful for those who are new to programming while still offering experienced teachers ideas for activities and extension tasks.
Afternoon session 2: databases with python
tanya gray
Learn how to interact with a SQLite database from Python. SQLite is a standalone database which is stored in a simple file format, so it can be copied or moved by DropBox or USB stick, which makes it very easy for students to submit their work and to backup. We will use Python to create tables, write data and read data for a simple application. Confidence with Python at level 3 is required.
Afternoon session 3: HIGH SCHOOL MATH WITH SpHERO ROBOTS
Subash chandar k
Introduce students to math through coding of Sphero robots. Learn to incorporate Sphero robots into a math and stats lesson using geometry, algebra, statistics and probability. Discover a hands-on session and leave with ideas to implement.
Afternoon session 4: BUILD YOUR OWN CHATBOT
Tim davison
AUT’s Tua is a new Chatbot armed with student advisor knowledge and able to respond 24/7. Tua has accurately responded to thousands of questions; from campus directions and assessment extensions, to help with CV’s, referencing and password resets – directly removing the need for calls, emails or visits to student support options.
In this session we’ll build an AI powered Q&A Chatbot with no (or little) code that you’ll be able to deploy to multiple channels including Web, Facebook Messenger, and Slack.
In this session we’ll build an AI powered Q&A Chatbot with no (or little) code that you’ll be able to deploy to multiple channels including Web, Facebook Messenger, and Slack.
Afternoon session 5: HACKING, CRACKING, SNIFFING & SNORTING: CYBERSECURITY AND FORENSICS IN THE DIGITAL AGE
Dr Alastair nisbet
The workshop will involve a very practical experience in cybersecurity & digital forensics skills and is designed for those who have a basic knowledge of computing through to more advanced computer skills. Attendees will be led through practical exercises in testing the security of wireless networks (hacking), obtaining passwords for documents and computer accounts (cracking), utilising software to monitor network traffic (sniffing) and viewing communications within a network (snorting). Attendees will follow through the demonstrations on computers as they develop these skills with a view to teaching others what they have learned. Each attendee will take with them a written manual to ensure they can recreate the workshop for students.
Keynote address: Natalie de boursac, google
Natalie will share Google’s ideas of how to include tech in your classroom and take you on a Google expedition. Hear about Google’s culture and what Google does in NZ.